Engineering for Bounded Cognition
strong framing for incident design, operability, code review, and AI-assisted development; “human error” often means the system expected impossible cognition.
Gist: good engineering is mostly about shaping systems so small, distractible minds can change them safely, via naming, boundaries, tests, reversibility, and interfaces that assume attention is scarce rather than ideal operators.
Newsletter angle: “Build for bounded attention, not ideal operators.”